Post by Jack Hallow on Jun 19, 2011 19:12:00 GMT -5
Alpha
Male Kreptwyver Female Kreptwyra
The rulers and law of the clan. Their words are final; any questioning will be dealt with accordingly. If a member objects or even challenges the authority of the Shadow Weavers will be seen as an automatic act rebel, and will be punished harshly by death or exile. The Shadow Weavers have the final say of accepting a new member into the clan. A Kreptwyver may have more than one mate in a clan, but will often bond strongly to one in particular and that bond is everlasting.
Beta
Male Beta Kreptbenn Female Beta Kreptbae
Shadow Banes act as the second in command of the clan. The same rules as the Shadow Weavers apply to the Shadow Banes. Any disrespect towards them will be punished to the appropriate degree. They make sure that the clan is in proper condition and take charge whenever the Shadow Weavers are not present. They are also given the role of ban or terminate. Shadow Banes are next in line to take the position of Shadow Weaver after the higher rank’s passing.
Delta
Male Delta Skelken Female Beta Skelti
The Shadow Stalkers are third in command with minimum authority than Shadow Weavers and Shadow Banes. They are to be the next in line should something happen to both Shadow Banes. Male and female are allowed to bond with one another, but any spawns birthed will be judged by the Shadow Weavers whether it lives or dies.
Chieftain
Arcbane act as the advisers to the higher ranks and commander to the lower ranks. They specifically make sure that each rank is highly organized and trained properly. There can be up to several chieftains who can have up to numerous groups of fresh recruits that will be under the responsibility and watch of the Arcbane until they prove worthy of a suitable rank. Once proven the recruited will then be advised to the worthy Banes and given a rank.
Royal Defender
The black Vanquishers are the high and royal guardians. They are effectively trained and disciplined to protect the higher ranks of any dangers and will gladly give up their life to do so. A selective few of eight kreptis will be appointed this crucial rank.
Lead Sentinel
Head of the Kreptis assigned to fight and protect the clan
Sentinel
The fearless warriors under the command of the Kreptic Warlord and Mistress. They shall take orders given without thought or question. Sometimes, a handful of sentries will be given the main objective to protect the healers. They are known as Kreptic paladins.
Lead Huntress
The Skeptilis is in charge of forming hunting parties. An expert in hunting and tracking. a Skeptilis will have a vast knowledge of certain prey and its behavior and preform hunting parties to feed the pack. Only a female is given this role.
Assassin
The kreptis highly tuned with the vast knowledge of evasion and infiltration. A Krou will creep into an enemy’s mound effortlessly and with great subtlety and carry out the assassination giving only by a Shadow Weaver.
Hunter
Kreptis trained and designed to hunt alongside the lead huntress. Females usually become Scoungles with few exceptions of males.
Scout
The vaugers’are the clan’s eyes and ears, acting as a cartographer and mapping out hunting sites as well as the whereabouts of enemy territory. Vaungers can either advance to a Scroungle or a Krou.
Healer
They tend to the weakened with their advanced abilities in Kreptic healing or white magic. They are the first at the end of a battle scene, but never out on the field.
Black Alternator Relic
Relics are also known as Shadow Seers and bare mystical powers beyond that of a normal kreptic healer’s abilities in white magic. They help mentor and aid the Skroheilin, acting at their mentor. A skilled Skroheilin may upgrade to a relic.
Witch
Kreptis trained in the arts of black magic and witchcraft. They fight alongside the healers in battle. A healer can advance to a Necrodite with the proper training.
Caretaker
Myvren help take care and watch over spawns in the place of their parents. They are fearful guardians to the young ones and temporary mentors. Myvren are entrusted to stay watch at a den site whenever the rest of the clan is out on duty. Myvren are usually made up of younger females who are too young to gain a rank, or older females that have grown much too old to keep up with the rest.
Youngling
The offspring of the Shadow Weavers and Shadow Bane. Shadow Stalker spawns will most often be killed by the Kreptwyra. Male spawns will be tempted to leave their clan and form one of their own at the peak of adulthood. The ones that stay are put under the Warlord's wing as a sentry. The females will become den mothers until they've earned desired rank. If a spawn is taken in as an adopted young one, it will be normally taken care of by either a Myvren or the desired adoptive parents. A spawn is naturally born without any unique markings along it's body until 6 months of age, only then will it gain the special ability to recognize its victim's soul and devour it.
Subordinates
New Kreptis who have recently joined the clan and are waiting for a clear standing. Shades are given to a Arcbane for monitoring and training. As a recruited, one will not be able to join clan activities and must remain with their assigned Arbane.
Omega
The lowest of the ranks and underprivileged.